![]() ![]() The only problem is most animations are read-only, so I have to find the correct animation (easier on a new project as there aren't 25 Idle and Run animations), select it, and copy it with control-D (command-D on Mac) then rename it to something like Jaw-Idle or Jaw-Run. I have to change the start and end points to equal 1. I looked at the animations in Unity from the drop-down menu WIndow > Animation > Animation and "Animator.Jaw Close" = 0 on all my offending animations. I finally got sick of it and edited all my animation files. ![]() That stopped working recently for some reason, maybe in Unity 2018.2 or 2018.3. I used to be able to fix it by editing the face bones in Unity and selecting "none" for the jaw bone. ![]() Also, be aware that the resulting files per model animated can be extremely heavy and only a few models at most can be used in a Project.I've had that "mouth open" problem in Unity with a variety of 3D figured (DAZ, Mixamo, Reallusion) and different character rigs (Unity, Invector, Ootii 3rd-person controllers). It uses a complex process that is not supported by Lumion and our Technical Support, so is subject to use at your own risk. Knowledge Base: How do you import animated objects in Lumion?ġ.2: There is also a possible workaround for characters.Please see this article for more information: 3D people/animals will either be in the so-called T-pose or in the pose that they are in at frame 0 of the animation.ġ.1: However, it is possible to import move/rotate/scale animations. If you try to import 3D people/animals from websites such as TurboSquid, Anima, 3DPeople, RenderPeople, Mixamo, Daz3d, and Axyz Design, or animated trees from Plant Factory or SpeedTree, they will be imported as static models. Upcoming versions of Lumion will not be able to import vertex, morph, skin or bone animations either. It is not possible to import vertex animations, morph animations, skinned animations or bone animations in Lumion. ![]()
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